Bear and Breakfast can’t claim Animal Crossing

A naked bear is sleeping in the kitchen.

Screenshot: Armor games

Bear and breakfast is a hotel management sim that plays like Animal Crossing. Every day you collect resources, complete delivery tasks and build your Airbnb empire – all while playing as a cuddly bear. Here’s the problem Bear and breakfast doesn’t convey any consistent criticism of landlords, but lacks the relentless optimism of business sims. Since, Bear and breakfast Despite the fun art direction, running a hospitality business feels unnecessary.

year Bear and breakfast, you play as Hank, a grizzly bear who lives with his mother. One day he found a robot shark that allowed him to become a small business owner. All he has to do is transform abandoned houses into bedrooms, bathrooms, and fun household items. The robot tells him he won’t get rich, but the process is a way to revive forestry. So Hank turns his fixer-uppers into proper Airbnbs, hoping to populate the community with more people than ever before.

Much of the game involves collecting raw materials such as wood, nails, and copper sheets. You use them to build rooms, create furniture, and restore local attractions. Kind of Animal Crossing, bold and cartoony art style – completing daily homework tasks feels more satisfying than they have any right to. But the difference Animal Crossingyou have to share a neighborhood with some really annoying neighbors.

Gus makes some disparaging comments about people.

Screenshot: Armor games

Hank is just a boy who recently lived in the woods with his beloved mother. However, half of the inhabitants of the forest do not need it. Granted, it took a while to realize that part of the problem was that I wasn’t wearing pants, and some residents reacted negatively to that. I could understand if it was some weird possum or alligator wizard working against him, but his friends also love to have a laugh at Hank’s expense. So I had to assume the worst when every human guest that arrived panicked and ran away from him. No matter how nice I am to my guests, they will never accept this grizzle for who he is.


That’s part of the problem Bear and breakfastthe writing seems to be incomplete. Most of the script lacks emotional value. Instead, I was reminded of a blockbuster movie script where the characters use a lot of words and don’t mean much (I was able to make this connection more easily when I noticed that some of the quests were named after the movies). Character descriptions are sympathetic, but most can’t express emotion without insulting someone or besieging their thoughts. Over time, I began to distrust the forest dwellers. It’s no wonder I thought the silent men also hated the bear that ruled the properties they were on. (This perception was not helped by my previous experience doing real-life customer service work for Airbnbs.)

People’s emotional responses changed a lot when I realized the pants weren’t a quest item I got early on, but an outfit that could be equipped. I put Hank in a human outfit and they started laughing at him. But my first impressions of my guests influenced the way I built my hotels. Each guest has their own preference for how many “decor” points they have in their room, but they don’t care how ugly or functional the layout is. Since they didn’t take kindly to Hank, I began to see these drifts only as a source of income. I would give them the minimum amount of convenience necessary to make money, which meant that I had layouts that didn’t make sense in my cramped bedrooms. Although you can move windows and doors at any time, you cannot change anything about the walls.

Bear and Breakfast Hotel.

Screenshot: Armor games

So the great master bedroom I built in my first hotel cost me money. If I was smart, this room could have been three different hotel rooms that brought in money. For my next hotel, none of my bedrooms were as big as his. I started collecting tons of cash, only to find myself cringing when I saw people sleeping on beds that took up their entire little room. Hank has no customer relationship. It’s just a bed and breakfast.

My negative feelings about owning a hotel chain grew stronger as I spoke to the robot that helped build the business. He used to make fun of me for giving poor housing to people for a fraction of the cost. Bear and breakfast tries to sell players in a comfortable atmosphere. Therefore, the game feels creepy, constantly reminding players that capitalism is a truly terrifying hell, and casts Hank as the entrepreneurial hero of his community. The character comments on the recent influx of people, and the bear proudly sticks out its chest, or claims that it simply wants to help. But who is he helping?

Is he really a hero for owning a small house in a community that doesn’t need hotels to survive? I don’t need a hotel card to convey a larger message about the nature of Airbnb room rentals. Bear and breakfast I’m trying to make Hank’s actions feel like he’s part of a positive turning point for the community, but there’s nothing in the game systems or dialogue to really indicate that. Nothing really negative. The corporate robot’s dialogue starts to feel like empty banter after a while. One time in particular, I read the same total five-star reviews on my business’s social media page.

The problem Bear and breakfast actually brings to mind another line of discourse that is relatively common in story design circles: Should a game reprimand the player for killing themselves before providing a pacifist direction? My position is no. If the game doesn’t provide Hank with an ethical and emotionally satisfying way to run the hotel, then he needs to stop bullying him all the time. It was very annoying to have to go on a quest to a shark manager to be lectured about how exploited my business was. Yes, I am a stupid host. Are you going to increase the amount that guests pay now or not?

There is no real incentive to bring more people into the forest. They put money and garbage in, but the community is not shown to be much better off for it. At best, they’ll fall in love with your weird social experiment. Hank changes the forest, but he is the only one who interacts with people or benefits from their placement in the forest. The local raccoon appreciates the trash they drop every day, but I wonder: is it worth it?